Thomas Breitweg
School students spend a significant amount of their free time outside of the classroom with playing computer games (Baek, 2008, p. 665). It seems that students are more interested in mastering the next level of their currently favourite game than achieving a good mark in school. As student interest and participation in post-compulsory science, in particular in physics, has deteriorated over the last decades (Tytler, 2007, p. 13) it leads to the question whether this negative trend can be reversed by engaging students in physics issues through the use of computer games within the classroom. This essay will critically examine the possibilities and challenges of computer based learning within a physics classroom environment. It will be argued that despite the student-centred activity with the computer a strong teacher involvement is paramount for a successful learning outcome.
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WOW … amazing ideas
I agree June… and am SO glad that I ignored all the warnings/ advice to not allow my youngest babe, Chad Sean, to spend so much time playing Video games. Kind of like mum ignored all the warnings to not let us read comics … ha ha ha…
We all turned out to be avid readers and Chad is now combining his Uni work/ research with his love of gaming.
Message here has to be, I reckon, to trust both our parenting instincts and our own children’s interests/ pathways/ passions…
Thanks for your comment June and so lovely to get a message from you on this forum. Cheerio for now.